Amanda Mcnamaraolms Ai Ci Program
Anthony has been working with interactive media, games, and mobile devices for the majority of the last 20 years. His dissertation centered on an eportfolio project using the Rich Internet Application model long before that term was widely used.
Prior to coming to Boise State he worked at the University of Wisconsin-Stevens Point. He created the first game development class at UWSP and taught serious and casual gaming for both the Web browser and mobile devices. In 2010, the WDMD program was placed in the Top 50 Game Design programs in the country by the Princeton Review and Game Pro. In 2015, he was a co-recipient of the WOW award from WCET for a virtual reality project for training nursing students on medical procedures.
Anthony has been working with interactive media, games, and mobile devices for the majority of the last 20 years. His dissertation centered on an eportfolio project using the Rich Internet Application model long before that term was widely used.
Prior to coming to Boise State he worked at the University of Wisconsin-Stevens Point. He created the first game development class at UWSP and taught serious and casual gaming for both the Web browser and mobile devices. In 2010, the WDMD program was placed in the Top 50 Game Design programs in the country by the Princeton Review and Game Pro. In 2015, he was a co-recipient of the WOW award from WCET for a virtual reality project for training nursing students on medical procedures.
- Ted Apel is a Clinical Associate Professor in the GIMM program. Ted is an audio technology researcher and sound artist working with embedded audio devices and signal processing techniques. Ted received his BA from Pomona College, MA from Dartmouth College, and his PhD in computer music from the University of California, San Diego. He teaches courses in Physical Computing, Interactive Video, Game Design, and Game Audio Programming.Ted Apel is a Clinical Associate Professor in the GIMM program. Ted is an audio technology researcher and sound artist working with embedded audio devices and signal processing techniques. Ted received his BA from Pomona College, MA from Dartmouth College, and his PhD in computer music from the University of California, San Diego. He teaches courses in Physical Computing, Interactive Video, Game Design, and Game Audio Programming.
Damle received a BA in Fine Arts from Sir J. J. School of Art, Mumbai and a master’s in Industrial Design and a Ph.D. in Human Factors Engineering from Ohio State University. His research has been published in leading peer-reviewed journals such as Human Factors and Design Studies. In 2001, The British Broadcasting Corporation published a feature—Artist to Watch—on Damle’s creative work. In 2015, Damle received the national WCET Outstanding Work Award for innovative, educational application of virtual reality. In 2017, his animated film, Bleached, was screened at the Oscar-qualifying Rhode Island International Film Festival. Currently, Damle teaches 3D animation and visual design in GIMM.
Damle received a BA in Fine Arts from Sir J. J. School of Art, Mumbai and a master’s in Industrial Design and a Ph.D. in Human Factors Engineering from Ohio State University. His research has been published in leading peer-reviewed journals such as Human Factors and Design Studies. In 2001, The British Broadcasting Corporation published a feature—Artist to Watch—on Damle’s creative work. In 2015, Damle received the national WCET Outstanding Work Award for innovative, educational application of virtual reality. In 2017, his animated film, Bleached, was screened at the Oscar-qualifying Rhode Island International Film Festival. Currently, Damle teaches 3D animation and visual design in GIMM.
Karen Doty received both a BFA in visual communication and a BA in journalism from Truman State University. After undergrad, she worked as a graphic designer, illustrator and muralist in Des Moines, Iowa. She returned to graduate school at Iowa State University where she received an MFA in graphic design and a Ph.D. in Human Computer Interaction. Her research focused on user experience practices in evolving technologies including eBooks, wearable mixed reality and virtual user interfaces. Previously she taught as an instructor at Grand View University teaching interactive media and mobile app development. Since arriving at Boise State in 2017, Doty has taught animation, game development, user experience and senior capstone courses for the GIMM department. Additionally, she acts as faculty advisor for the Boise State NASA-SUITS program, a student-led group focusing on development and design for mixed reality applications using the Microsoft HoloLens.
Karen Doty received both a BFA in visual communication and a BA in journalism from Truman State University. After undergrad, she worked as a graphic designer, illustrator and muralist in Des Moines, Iowa. She returned to graduate school at Iowa State University where she received an MFA in graphic design and a Ph.D. in Human Computer Interaction. Her research focused on user experience practices in evolving technologies including eBooks, wearable mixed reality and virtual user interfaces. Previously she taught as an instructor at Grand View University teaching interactive media and mobile app development. Since arriving at Boise State in 2017, Doty has taught animation, game development, user experience and senior capstone courses for the GIMM department. Additionally, she acts as faculty advisor for the Boise State NASA-SUITS program, a student-led group focusing on development and design for mixed reality applications using the Microsoft HoloLens.
Dr. Hampikian (Dr. Dan) began his career as an academic in philosophy that was passionately interested in minds and how they improve, degrade, and process emotions and information. This led him to get his PhD in philosophy and specialize in philosophy of mind and ethics. After teaching for several years, Dr. Dan became fascinated by the metaphysical and ethical implications of Artificial Intelligence, and decided that the best way to acquire knowledge in this area was to learn how to create AI, so he retrained as a computer scientist. He currently enjoys teaching both technology and philosophy together in the GIMM department at Boise State University where he teaches advanced coding techniques for game, web, and mobile development alongside the foundational abstract principles of reasoning behind those techniques and their ethical implications.
Dr. Hampikian (Dr. Dan) began his career as an academic in philosophy that was passionately interested in minds and how they improve, degrade, and process emotions and information. This led him to get his PhD in philosophy and specialize in philosophy of mind and ethics. After teaching for several years, Dr. Dan became fascinated by the metaphysical and ethical implications of Artificial Intelligence, and decided that the best way to acquire knowledge in this area was to learn how to create AI, so he retrained as a computer scientist. He currently enjoys teaching both technology and philosophy together in the GIMM department at Boise State University where he teaches advanced coding techniques for game, web, and mobile development alongside the foundational abstract principles of reasoning behind those techniques and their ethical implications.
Jeanne Hansen is the GIMM Program Coordinator and has earned the title of “GIMM Mom” from the students. She is always ready to be their advocate, go-to person for help, and social director to remind students and faculty to have some fun! Jeanne is responsible for the GIMM budget, manages a multi-million dollar inventory of computer equipment, class schedules, supervisor of 30+ student employees, faculty purchases and classroom needs. Jeanne is a proud military veteran who served 22 years in the Air Force and retired out of Mountain Home Air Force Base, ID. She completed her BA in Business Administration w/minor in Health Care Administration from Wayland Baptist University. After her military retirement, she was a stay-home parent, worked part-time at her kids’ school, obtained her real estate license, and earned her MBA w/minor in Marketing from Trident International University. She came to the GIMM program in November 2017 from the real estate industry as Director of Operations for a successful realtor in Boise. She is originally from LaFayette, Illinois and has called Idaho home for 13 years.
Jeanne Hansen is the GIMM Program Coordinator and has earned the title of “GIMM Mom” from the students. She is always ready to be their advocate, go-to person for help, and social director to remind students and faculty to have some fun! Jeanne is responsible for the GIMM budget, manages a multi-million dollar inventory of computer equipment, class schedules, supervisor of 30+ student employees, faculty purchases and classroom needs. Jeanne is a proud military veteran who served 22 years in the Air Force and retired out of Mountain Home Air Force Base, ID. She completed her BA in Business Administration w/minor in Health Care Administration from Wayland Baptist University. After her military retirement, she was a stay-home parent, worked part-time at her kids’ school, obtained her real estate license, and earned her MBA w/minor in Marketing from Trident International University. She came to the GIMM program in November 2017 from the real estate industry as Director of Operations for a successful realtor in Boise. She is originally from LaFayette, Illinois and has called Idaho home for 13 years.
Amanda Ryan started with the College of Innovation and Design at Boise State in Spring 2018. She holds both a Bachelor of General Studies (now Multidisciplinary Studies) and a Master of Arts in Technical Communication from Boise State. She is currently working on her Ph.D. in General Psychology with an emphasis in Cognition and Instruction. When not helping advise GIMM students, she helps support CI+D initiatives and is an adjunct professor.
Amanda Ryan started with the College of Innovation and Design at Boise State in Spring 2018. She holds both a Bachelor of General Studies (now Multidisciplinary Studies) and a Master of Arts in Technical Communication from Boise State. She is currently working on her Ph.D. in General Psychology with an emphasis in Cognition and Instruction. When not helping advise GIMM students, she helps support CI+D initiatives and is an adjunct professor.
Amanda Mcnamaraolms Ai Ci Programming
Objective: To identify risk factors for lower-extremity amputation (LEA) in individuals with diabetes and to estimate the incidence of LEA. Research design and methods: This is a prospective study of 776 U.S. Veterans in a general medicine clinic in Seattle, Washington.
Amanda Mcnamaraolms Ai Ci Program
Amanda Mcnamaraolms Ai Ci Program Reviews
- Salesforce Unlock the Shopper Journey Lunch and Learn Session: From this day forward: How The Knot Worldwide delivers empathetic & personalized customer experiences.
- Program is designed to free developers to focus on high-level software design using AI to suggest code, types, tests and verify implementations.